

Various other city-building games have followed on SimCity’s success. Four sequels of increasing complexity have followed over the years, the most recent being SimCity: Societies (2007), but the standard-bearer being the earlier SimCity 4 (2003). SimCity sought to recreate the challenges of urban planning, with factors such as power, zoning, transportation, taxation, crime, and natural disasters. This preference for creation and planning over destruction is emblematic of the entire simulation genre. Its creator, Will Wright, first hit upon the idea for a city simulator when he realized that he preferred the map-building feature of Raid on Bungling Bay more than playing the game itself. Perhaps the crown jewel of simulation games, at least in terms of influence and popularity, is Maxis’s SimCity (1989). The subject matter of simulation games varies greatly from game to game, but all simulations share a desire to accurately reproduce a complex activity or system in a virtual environment.īecause there are so many different subgenres of simulation games, it is best to look at the histories of each in turn. This can mean anything from operating a vehicle, to organizing a business or sports franchise, to running the lives of a virtual family. A simulation game is a video game which seeks to recreate some aspect or aspects of the real world.
